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	<title>Comments on: Andrew Grisdale</title>
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	<description>on character animation</description>
	<lastBuildDate>Mon, 03 Oct 2011 16:35:21 +0000</lastBuildDate>
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		<title>By: Wills Studio &#187; Interview with Andy Grisdale</title>
		<link>http://www.onehugeeye.com/andrew-grisdale/comment-page-1/#comment-357</link>
		<dc:creator>Wills Studio &#187; Interview with Andy Grisdale</dc:creator>
		<pubDate>Tue, 06 Apr 2010 18:19:25 +0000</pubDate>
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		<description>[...] Interview [...]</description>
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		<title>By: Nina Germain</title>
		<link>http://www.onehugeeye.com/andrew-grisdale/comment-page-1/#comment-322</link>
		<dc:creator>Nina Germain</dc:creator>
		<pubDate>Tue, 16 Feb 2010 10:42:46 +0000</pubDate>
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		<description>I love the way he started with really evil and dark characters and is now doing cute and colourful. 

I can&#039;t wait to see TS3!</description>
		<content:encoded><![CDATA[<p>I love the way he started with really evil and dark characters and is now doing cute and colourful. </p>
<p>I can’t wait to see TS3!</p>
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		<title>By: Max E.</title>
		<link>http://www.onehugeeye.com/andrew-grisdale/comment-page-1/#comment-321</link>
		<dc:creator>Max E.</dc:creator>
		<pubDate>Tue, 16 Feb 2010 10:35:55 +0000</pubDate>
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		<description>It&#039;s interesting to read about the scene layout design, is the kind of thing you take for granted. I suppose that, like with most things in animation, it becomes invisible when it&#039;s done properly.</description>
		<content:encoded><![CDATA[<p>It’s interesting to read about the scene layout design, is the kind of thing you take for granted. I suppose that, like with most things in animation, it becomes invisible when it’s done properly.</p>
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