This is an incredibly awe worthy DVD course with award winning character artist Richard Smith, who has worked on titles such as Star Wars Battlefront 3, Time Splitters 4, Without Warning and Haze.

In this DVD, he takes you through modelling a Next-Gen game character, starting with a rough concept design and evolving it into a low-res base mesh. Then ZBrush is used to create further detail, specially those pesky clothing folds. With all this detail in, the sculpture is modified using a plugin for Maya called Nex. Finally, XNormal produces a normal map and is ready to bring into Maya.

This DVD is aimed at artists with a basic understanding of polygon modelling in Maya, but the techniques demonstrated can be applied using almost any other 3D modelling software.





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