12.10.10

CG Whiz 2010

Filed under: Watch — Tags: , , , , , , , — Alex Amelines @ 6:31 pm

It’s hap­pen­ing again! The annual search for hot new tal­ent in the area of Com­puter Graph­ics, which is con­ducted by Escape Stu­dios, The Mill, 3D Artist and The CG Soci­ety, is tak­ing place once more.

This is not for the faint hearted but for those with a pas­sion for com­puter graph­ics who are will­ing to work hard to break into the world of visual effects. It is open to stu­dents, grad­u­ates and hob­by­ists, giv­ing you the chance to get pro­fes­sional (as in, with the big boys) train­ing, fol­lowed by a four-week place­ment at The Mill, and a one-year sub­scrip­tion to CG Soci­ety. Run­ners up will also receive men­tored and online courses and mag­a­zine sub­scrip­tions to 3D Artist.

Find out more…

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13.07.10

Mentored courses at Escape Studios

Filed under: Watch — Tags: , , , , — Alex Amelines @ 11:42 am

Renown Lon­don CG acad­emy Escape Stu­dios are launch­ing today a new kind of online course: online men­tored learn­ing courses.

The men­tored learn­ing courses are per­fect for inter­na­tional grad­u­ates who can’t travel to their facil­i­ties in Lon­don or those who need to bal­ance work and study com­mit­ments. Stu­dents get access to a vir­tual class­room, where they can inter­act and seek feed­back from their tutors and fel­low class­mates. The pro­gramme is fully inte­grated with social media sites like Twit­ter, Face­book and YouTube, allow­ing stu­dents to update their pro­files and work together with their friends on projects.

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26.05.10

Out of a Rainbow

Filed under: Watch — Tags: , , , , , , , , , , , , , , , , — ScanHEAD @ 10:58 pm

Lon­don 2012 Olympic mas­cots Wen­lock and Man­dev­ille were recently launched with a short CG ani­ma­tion, OUT OF A RAINBOW, writ­ten by Michael Mor­purgo, pro­duced by Barn­aby Spurrier and directed by Mario Cav­alli.

The mas­cots were devel­oped and designed by Iris Lon­don over an 18 month period, while the pro­duc­tion of the 3 min 45 sec ani­mated film was com­pleted at break­neck pace, from design and sto­ry­board to com­ple­tion and launch in just 10 weeks.

All pre and post pro­duc­tion was done in Lon­don, with Cav­alli design­ing the non-mascot char­ac­ters, work­ing with Teddy Hall on maque­ttes and Pete West­ern on sto­ry­board. Pro­duc­tion design and back­grounds were by Neil Camp­bell Ross, edit­ing by Richard Gra­ham, with final grad­ing and out­put at UNIT.

The ani­ma­tion was done by Crys­tal CG, the com­pany respon­si­ble for the Bei­jing 2008 Olympics ani­ma­tions and graph­ics, through their offices in Lon­don and Beijing.

Orig­i­nal score and orches­tra­tion by Tommy Hewitt Jones. Voice over was read by Simon Rus­sell Beale.

Within 48 hours of launch, the movie on the offi­cial LOCOG mas­cots’ site had already clocked up 750,000 unique hits, while the same video was the ‘most watched’ on YouTube world­wide in the same period.


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19.03.10

Tim Burton’s Addams Family

Filed under: Watch — Tags: , , , , , — Alex Amelines @ 1:26 pm

Accord­ing to the Daily Express Tim Bur­ton is tak­ing on the cre­ation of a new ani­mated 3D ver­sion of The Addams Fam­ily. He is hop­ing CG will res­ur­rect the spooky Addams Fam­ily, who last appeared on the big screen in 1993’s Addams Fam­ily Values.

Deadline.com has reported that Illu­mi­na­tion Enter­tain­ment acquired the rights to the orig­i­nal car­toons by Charles Addams and the company’s boss Chris Meledan­dri will act as pro­ducer. Tim Burton’s inten­tion is to stay away from the orig­i­nal TV series or the 90s films and instead get closer to the orig­i­nal “Addams Fam­ily” designs once pub­lished in New Yorker Magazine.

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05.03.10

Penguins in Heaven

Filed under: Watch — Tags: , , , , , — Alex Amelines @ 10:27 pm

Pen­guins are no longer flight­less birds, how? Thanks to grav­ity zero and the help of a hand­ful of tal­ented ani­ma­tors, direc­tor Frank Vroe­gop and art direc­tor Fed­erico Costa. Another bril­liant pro­duc­tion cre­ated by Dela­post in Paris.

It’s quite vis­i­ble how much fun this must have been, is like repro­duc­ing the dreams of some­one who has too much cheese and choco­late the night before. Because the ani­ma­tion is quite real­is­tic, and a lot of the details are too, you kind of wish it was real. You can enjoy it all the same and still smile as you see these dash­ing seabirds finally tak­ing off.


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18.02.10

The Art of Mass Effect 2: Animation

Filed under: Watch — Tags: , , — Will DuToit @ 5:48 pm

Here is an inter­est­ing behind-the-scenes look at The Art of Mass Effect 2. This video focuses on the ani­ma­tion side of things and how that is imple­mented in the game. It’s part of a series of 5 videos that detail the art behind this game.

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16.02.10

Rubbed Out

Filed under: Watch — Tags: , — tomjudd @ 3:30 pm

A one minute CG ani­ma­tion that explores the rela­tion­ship between a pen­cil and a light switch.


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09.02.10

Das Rad

Filed under: Watch — Tags: , , , , — Alex Amelines @ 1:08 pm

You would think that life as a stone would be bor­ing, right? Wrong! After I saw Das Wheel (The Rocks) I realised, you could have a blast of a time! Imag­ine using a pine nut as a hand grenade, which you can throw near by your vic­tim. only instead of an explo­sion a tree would spring in a mat­ter of sec­onds, or what seems to sec­onds to you.

This is one of the most clever con­cepts I’ve seen in an ani­ma­tion, the idea of time and how absurd longevity makes Earth feel like a com­pletely dif­fer­ent planet with dif­fer­ent rules of physics. I can see a lot of thought went into this and the plan­ning must have been fun in itself.

This piece was cre­ated by four stu­dents of the Fil­makademie Baden-Wurttemberg in Ger­many crafted this mas­ter­ful work of art. Das Rad was writ­ten and directed by Chris Sten­ner, Arvid Uibel and Heidi Wit­tlinger. This is a text book award win­ning ani­ma­tion, com­bin­ing the best tricks of stop-motion, pup­petry and com­puter graph­ics. It was won too many awards to list here but if you’re curi­ous please visit the offi­cial web­site.

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07.01.10

Win a private CG masterclass with Lee Danskin

Filed under: Watch — Tags: , , , — Alex Amelines @ 1:37 pm

Escape Stu­dios are con­duct­ing a sur­vey to find out what their stu­dents and read­ers think of their courses. Whether you are just start­ing out, stud­ied with them a long time ago, or just use their free tuto­ri­als they could use your input!

By Jan­u­ary 22nd one of lucky win­ner will be drawn at ran­dom from the sur­vey par­tic­i­pants for the oppor­tu­nity to receive a pri­vate CG mas­ter­class with VFX expert Lee Dan­skin, plus lots of Ama­zon vouchers.

Click here to take the Escape Stu­dios Sur­vey, and good luck!

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14.12.09

Inside Escape Studios

Filed under: Watch — Tags: , , , — Alex Amelines @ 1:06 pm

Visiting Escape Studios - December 2009

Isabelle Duarté, Lee Dan­skin, Char­lotte Wills, Alex Ame­lines and Jeff Pratt

Last Fri­day evening I had the oppor­tu­nity to take a close look at the work­ing machin­ery of the ani­ma­tion train­ing titan that’s Escape Stu­dios.

I can safely say that Escape are one of the best CG acad­e­mies in the world, you can train there on any­thing from crea­ture rig­ging to ani­ma­tion, spe­cial effects and games. Their stu­dents or ‘Escapists’ as they call them have access to top end machines to work on, a team of vastly expe­ri­enced tutors, fan­tas­tic head quar­ters, hard­ware and soft­ware retail store with stu­dent dis­counts and even their own bar/cafe on the ground floor.

In less than an hour I met more tal­ent than my brain can grasp

In less than an hour I met more tal­ent than my brain can grasp, firstly there was Lee Dan­skin, their VFX tutor, who has worked at The Film Fac­tory at VTR, The Mov­ing Pic­ture Com­pany and co-founded Smoke and Mir­rors 3D; Then I had a chat with the leg­endary Jeff Pratt, ex-Nasa and Pixar man in charge of the ani­ma­tion course. I could not find out what made him give up sunny Cal­i­for­nia for our ‘pic­turesque’ British weather, what ever the rea­son the Escapists should con­sider them­selves lucky that he did. Finally I chat­ted to the bub­bly Nick Savy, their crea­tures and char­ac­ters Jedi mas­ter, who used to work at Sega, Sony, Psyg­no­sis, Glass­works, Inde­struc­table, Dou­ble Neg­a­tive and Cine­site. You can straight away sense their pas­sion and insight in their fields. They were nice enough to have a look at my work, which threw some encour­ag­ing com­ments as well, thanks guys.

Bigfeet at Escape

Jeff Pratt and I have some­thing in com­mon with Big­foot: We’re both blurred. (Thanks Ryan!)

I man­aged to peek at some of their work­shops in progress, in the games they were devel­op­ing new lev­els for the no-yet-released ver­sion of Unreal, which I imag­ine they will all be test­ing later chas­ing each other with lasers. And just across the cor­ri­dor the class was hav­ing an inter­est­ing open dis­cus­sion with a vis­it­ing VFX expert from Rus­sia, who trav­elled to give them feed­back on the sequences they were work­ing on for ‘The Hunt for Gol­lum’ project. I really didn’t want to leave the room, as you’d imag­ine I was crest fallen when we had to leave the classroom.

Vast expe­ri­ence aside they are all also really good natured peo­ple, unpre­ten­tious, friendly and with a sense of humour. I’ll def­i­nitely make sure to stay in touch with this great bunch.

Adden­dum: Lee if you’re read­ing this, I thought of another one: Cool­world, 1992. I loved the eclec­tic feast of styles to which Ralph Bak­shi gen­er­ously treated us.

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