Hello, I have started to make a showreel of my animations. Can anyone offer any tips/ critism please?
A friend of mine thinks it is too long as I only have a few videos so far and thinks I should be more selective with the shots. Any advice would be greatly appreciated.
Her characters are full of life, and I’m happy to see that unlike many games, her characters don’t seem to have an unbendable spine. Judging by her hobbies it looks like the Brütal Legend job was a perfect fit for her skills and personality. It wouldn’t surprise me if she turns out to also be a Jedi in her spare time.
Meindbender animation studio has been an active Swedish animation company since 2006. Meindbender is the result of combining the talent of Michael Bengtsson, Olov Burman, Calle Haldin and Tony Österlund.
Although they have a variety of styles, the one that caught my eye was a very tactile stop-motion-like animation with a real clay feeling to it, but having been created in Maya it has the versatility of CG. After their animation test Rabbit vs Football (pictured above), they got commissioned by Cartoon Network to create a series of stings for them. I am really wishing this becomes the company’s brand style and get it developed further.
This is the fantastic work of Thomas Alan Bland, a London based character animator. His personal creations tend to make a lasting impression on any viewer, and they are full of life, at least to begin with.
Tom warns: “it is a bit gruesome in places, if you would like a toned down version please ask, as I have one available”
This is a monster of a reel, it’s got some (quite literally) kick ass 2D hand drawn sequences, mixed art work, 3d animation, stopmotion, character sketches, digital paintings and concept drawing. And it’s all beautifully created by Wang Xun from the School of Art & Media Nanyang Technological University.