21.02.10

Suicycle

Filed under: Watch — Tags: , , — Alex Amelines @ 1:47 pm

This beau­ti­fully ani­mated short is a cyn­i­cal and lively view of the world were every­thing we do affects some­thing else which in turns affects us. I see the world this way and per­haps this is why it appealed to me. I think is won­der­ful and even if not at least you’ll be tap­ping your foot for a lit­tle while.

Cre­ated by the Curios­ity Group, this short was made for the 2007 Design­Pol­i­tics exhi­bi­tion in San­ti­ago, Chile: a forum for “visual ide­olo­gies” com­prised of the best issue-driven design work from around the globe.

“With a darkly comic style at odds with the sub­ject mat­ter, Suicycle—intended to play as a never-ending loop—allowed Curios­ity to explore new ani­ma­tion tech­niques and sub­ject mat­ter beyond that of client work.”


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15.02.10

Andrew Grisdale

Filed under: Interviews — Tags: , , , , , , — Will DuToit @ 2:08 pm

Andy Gris­dale has been involved in var­i­ous types of ani­ma­tion through­out his career and has worked on a num­ber of excit­ing projects rang­ing from con­sole games for Xbox and Playsta­tion 2, to theme park attrac­tions, com­mer­cials and stun­ning cin­e­matic sequences for games such as Bioshock and Fable 2.

Andrew has spent the past 8 years hoard­ing a wealth of expe­ri­ence in very excit­ing projects. After work­ing for sev­eral stu­dios in Eng­land, he moved to the United Stated where he first joined Blur Stu­dios in Los Ange­les for just over a year before join­ing Pixar Ani­ma­tion Stu­dios in Emeryville, Cal­i­for­nia where he’s cur­rently work­ing as a lay­out artist on Toy Story 3.


You are cur­rently work­ing at Pixar. Can you tell us how you ended up there?

I started ani­mat­ing as a hobby back in the early 90s which led me to art school and even­tu­ally a degree in ani­ma­tion. My first three jobs were for games com­pa­nies in Eng­land. I wasn’t espe­cially inter­ested in the games indus­try and so in the mean­time I was mak­ing my own short films at home. I made two of them — ‘The Cir­cle’ and ‘The Green Miaow’. They look crude now but these shorts led to my being hired at Blur Stu­dio in Los Ange­les which was artis­ti­cally a huge move for me, col­lab­o­rat­ing on much more cin­e­matic pieces. I was there for three years before some larger stu­dios started to call. Although Blur was a great place to work I couldn’t say no when Pixar invited me to join them. i feel like cre­at­ing my own work was the most cru­cial step in get­ting here.


What is it about ani­ma­tion that made you choose it as your career?

I had an inter­est in film mak­ing from a very young age. When I was start­ing col­lege I thought I was going to go into live action film mak­ing but I quickly got dis­cour­aged by the lack of con­trol I had over the com­po­nents of a film — actors, light­ing, weather and so on. I was already com­fort­able with ani­ma­tion with which I could more eas­ily real­ize my ideas and have more fun with it. You’re only lim­ited by tal­ent and time. When I was at Blur I started to do lay­out pro­fes­sion­ally and in that area I really found my niche as it is the most filmic part of the ani­ma­tion process and I enjoyed it a lot.


What do you like the most about the type of work you do?

It’s just really fun to start a new sequence and to cre­ate a new Pixar scene from scratch. In lay­out we really work out the nuts and bolts of how the film is going to work in three dimen­sions. Aside from fig­ur­ing out the logis­tics we’re free to exper­i­ment as much as we please with the stag­ing, com­po­si­tion and cam­era work so we’re a big part of the film mak­ing process which is very satisfying.


Who or what inspires your per­sonal and pro­fes­sional work?

I’m mostly inspired by live action film­mak­ers — Kubrick, Hitch­cock, Lean, Scors­ese — all the usual sus­pects. PT Ander­son is my favourite work­ing right now. Scour­ing the inter­net for art blogs pro­vides an infi­nite source of inspi­ra­tion too. I’m for­tu­nate to live in an inspir­ing part of the world and to be sur­rounded by many tal­ented people.


What lessons have you learnt from you var­i­ous roles in games and films?

My years of work have taught me to have a plan and stick to it. Think about what you’re going to do do before you do it. I try to be as organ­ised as pos­si­ble. To build up my work in lay­ers and to do one thing after another. To com­mu­ni­cate as much as pos­si­ble with every­one you’re work­ing with. Keep track of how long tasks take so that you can best judge how long things will take to do in the future. But how well I stick to my own advice is another question…


Hav­ing tran­si­tioned from games to films, how do you think these two medi­ums are different?

From an ani­ma­tion stand­point there are obvi­ous dif­fer­ences — act­ing in ani­mated film ver­sus shorter actions and loops for games — but, really, the tools and the process are pretty much the same and you always try to cre­ate the finest qual­ity you can. I do remem­ber work­ing in games as being more repet­i­tive but it was still enjoy­able for the most part. I haven’t worked in games for quite a while so maybe things are chang­ing with this gen­er­a­tion of technology.


I know that you enjoy work­ing on your own ani­ma­tion shorts. Are there any more of them in the pipeline?

Nope! I would love to do another but this job takes too much out of me.


What are your tools of choice when animating?

Pixar has it’s own soft­ware which I really like using. Com­mer­cially, I like to use Max for most things but for ani­ma­tion I would say Maya is my favourite.


With films like Avatar and Up grac­ing the screens last year which take the art form of ani­ma­tion to new lev­els, where do you see ani­ma­tion going in the next few years?

Up, and espe­cially Avatar, had huge amounts of resources poured into them and it’s great for the indus­try that they’re doing so well. I’m more excited about how Cora­line and Fan­tas­tic Mr Fox went down so well. The ani­ma­tion indus­try is much cooler with those kind of films in it.


If you were a sur­vivor from the zom­bie apoc­a­lypse and you couldn’t do ani­ma­tion for a liv­ing, what would you be doing instead?
Hmm… hope­fully, build­ing boats to sail away on.

  1. Andrew’s offi­cial web­site A closer look at his work.
  2. Pixar Ani­ma­tion Stu­dios Andrew’s place of work.

A pro­fes­sional ani­ma­tor work­ing in the games indus­try, since 1999 Will has been ani­mat­ing for sev­eral major game titles in South Africa, Eng­land and cur­rently Denmark.

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08.02.10

Adventure Time with Finn and Jake

Filed under: Watch — Tags: , , , , , — Alex Amelines @ 10:00 pm

What time is it? Adven­ture Time with Finn and Jake! You may remem­ber hav­ing seen this absolutely crazy, ran­dom, bizarre, lovely ani­ma­tion about 3 years ago. Well, it looks like they’ll be back on the small screen thanks to Car­toon Net­work. Join Jake the dog and Finn the human, for alge­braic adven­tures in The Land of Ooo… totally mathematical!

Orig­i­nally it was a 7 minute short cre­ated by Pendle­ton Ward (pic­tured), pro­duced as part of Ran­dom! Car­toons for Nick­elodeon, which made its TV debut in 2008. The ani­mated short was nom­i­nated for an Annie Award for Best Ani­mated Short Sub­ject of 2006.

The only expla­na­tion behind the story line (squig­gle) is that some­one must have shaken the writer’s brain and took thoughts out of it at ran­dom, which don’t take me wrong, if it worked for the Dadaists, I don’t see why it wont work for Mr. Ward. I love it, and Car­toon Net­work must have done as well, as they have com­mis­sioned two sea­sons before the show even aired. The pro­grammed air­ing date is April 2010.

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31.01.10

Eric Walls

Filed under: Interviews — Tags: , , , , , , , , , — Alex Amelines @ 6:33 pm

With 20 years of expe­ri­ence in the ani­ma­tion indus­try, Eric is an excep­tion­ally skilled ani­ma­tor in both CG and tra­di­tional ani­ma­tion. His impres­sive port­fo­lio con­tains names such as Dream­works, Walt Dis­ney Ani­ma­tion Stu­dios, Warner Broth­ers, and Rhythm & Hues among oth­ers. Some of his most recent projects are The Princess and the Frog, Alvin and the Chip­munks: The Squeakquel, Bolt and Meet the Robin­sons. He stud­ied ani­ma­tion at Cal­i­for­nia Insti­tute of Arts, in Valen­cia, Cal­i­for­nia, where he was awarded a par­tial Dis­ney Schol­ar­ship. He’s even pub­lished a children’s book, which he wrote and illus­trated: The Har­bor Light, pub­lished by Kregel Publications.


As an ani­ma­tor, do you have any pref­er­ence between 2D and 3D?

I hon­estly love both. Each has its own unique pluses and minuses, and I love the chal­lenges both bring. To me, ani­ma­tion has always been about the per­for­mance of the char­ac­ter, cre­at­ing a believ­able and relat­able per­sona you care about.


And as a spectator?

Both forms of film hold won­der­ful oppor­tu­ni­ties for cre­ativ­ity, imag­i­na­tion and style. I love films that pull you in and make you believe in and care for the char­ac­ters, regard­less of the medium used to achieve that goal.


How long had you been doing 2D when you first decided to learn CG, and how did you find the transition?

I was a 2D ani­ma­tor for about 10 years before I started learn­ing CG. It was a lit­tle daunt­ing at first, but since I’m an ana­lyt­i­cal per­son by nature, I wasn’t scared off by the tech­ni­cal side of things. Once I wrapped my head around the tools and how they affect the ani­ma­tion, it became sec­ond nature and I could con­cen­trate on the most impor­tant thing — cre­at­ing a performance.

I recently had the priv­i­lege to tran­si­tion back to 2D for a time to ani­mate on The Princess and the Frog for Dis­ney. I thor­oughly enjoyed the return to famil­iar ground. Then, it was back to CG for my next project. I feel so for­tu­nate to have the oppor­tu­nity for the variety.


Do you think CG is killing tra­di­tional animation?

No. I think there are sev­eral rea­sons why CG is at the fore­front of ani­ma­tion cur­rently. But I don’t think tra­di­tional ani­ma­tion is being “killed.” It’s just been pushed aside for the time being.

There’s a lot of room in the mar­ket­place for medium diver­sity. The last few years have been a mix of ani­mated films, mostly CG, but also tra­di­tional, stop-motion, as well as some new forms of ani­ma­tion. Great sto­ries, appeal­ing char­ac­ters, and unique expe­ri­ences are what make great films, and they are not exclu­sive to one par­tic­u­lar medium. Hope­fully we’ll see a bet­ter bal­ance of medi­ums in the not too dis­tant future.


What do you like ani­mat­ing the least?

I’d say any­thing not char­ac­ter per­for­mance related can become tedious for me. I know I keep repeat­ing myself, but it’s all about char­ac­ter to me.


How does life as a fam­ily man get along with the long hours of an animator?

It is tough at times, I must say. Fam­ily is num­ber one in my book. So when crunch time hits, I am very aware that I must be on guard to MAKE time avail­able. Work ethic is extremely impor­tant to me too, but a per­son can’t live their life at the stu­dio. I work with my employ­ers to have some flex­i­bil­ity in my work sched­ule at times.


You have worked with very tal­ented and renowned direc­tors and ani­ma­tors, is there any­one left you would like to work with?

Yes, I have been blessed to have worked with many great peo­ple in the ani­ma­tion field. Down-to-earth and approach­able peo­ple who make you feel part of a team, respect you, and value your expe­ri­ence and input.

The per­son I’d most like to work with is, actu­ally, who­ever is the next per­son or group of peo­ple I work with. Every­one has their own unique expe­ri­ences, skills and ideas, and the more peo­ple I col­lab­o­rate with, the more I’ll learn and grow as an artist.


Do you have any inten­tions of tak­ing your children’s book, ‘The Har­bor Light,’ into an animation?

I actu­ally started the idea as an ani­mated project. I had hopes of cre­at­ing a 30 minute, direct-to-video fea­turette with it. But from the very begin­ning, I wanted to do some­thing per­sonal, some­thing under my own com­plete cre­ative con­trol. As time went on, I real­ized a fully ani­mated project was a bit beyond my means, so my focus shifted to a more man­age­able form, and the idea to turn it into a 32 page children’s pic­ture book came in to being. There is noth­ing like hav­ing your own cre­ation and see­ing it through all the steps to completion.


Are you cur­rently work­ing on any new projects of your own?

Yes. I’m just fin­ish­ing up on a new children’s pic­ture book, my sec­ond. After that, I plan to move right on to my third pic­ture book idea, while con­tin­u­ing to develop a novel aimed toward an older audience.


How would you explain your job to a 90 year old lady who’s never seen a CG animation?

I’ve always found it a chal­lenge to con­vey to oth­ers exactly what an ani­ma­tor does, and the process they use to cre­ate a per­for­mance. I’ve sat down many times at my ani­ma­tion desk or my com­puter screen and shown in sum­ma­rized terms the steps to ani­mat­ing. They seem to under­stand it to a degree, and are always amazed to dis­cover the time and effort it takes. But in the end, I know it still eludes them. It seems “mag­i­cal” to them.

But I think that’s the way it should be. To cre­ate a char­ac­ter from absolute noth­ing that you could believe lives and breathes and feels and emotes, but is cre­ated through a tedious process one frame at a time over a period of weeks and weeks – how could that be any­thing but magic?

  1. Dis­ney­land minia­tures and stuff Eric’s per­sonal blog.
  2. Ani­ma­tion port­fo­lio A close look at his work.
  3. The Har­bor Light Buy his book!
  4. IMDb Eric’s filmography.

Cre­ator of one­huge­eye. Founder and direc­tor at Lon­don based Stu­dio Tinto. Dad. Cof­fee addict.

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28.01.10

The Deadline

Filed under: Watch — Tags: , , , , — Alex Amelines @ 9:19 pm

At first I thought this was going to be a funny ironic ani­ma­tion about the nature of dead­lines, but instead it turned out to be a won­der­fully depicted para­dox between two cre­ators and their cre­ations. Do you remem­ber that engrav­ing by Mau­rice Escher where a cou­ple of hands are draw­ing each other? Well, this is pretty much like that and you’ll see why. What starts like a famil­iar sit­u­a­tion for any cre­ative with a tight dead­line, becomes a rather tense sit­u­a­tion between two worlds try­ing to over­come each other.

The film was cre­ated by Andres Salaff on his sec­ond year film at Calarts. You may have seen Andres’ work before when him and his class­mates (Nico­las Athane, Meryl Franck, Alexis Lid­dell and Maïlys Val­lade) at Les Gob­elins cre­ated the short Garuda.


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18.01.10

Marge Simpson Poses Naked

Filed under: Watch — Tags: , , , , — Alex Amelines @ 10:10 pm

© PRNewsFoto/Jamster © newscom.com

Tra­di­tion­ally, at 20 years you cel­e­brate your China anniver­sary, or if you’re of the mod­ern trend, Plat­inum. But some­body must have given Marge Simp­son the wrong infor­ma­tion. To cel­e­brate The Simpson’s 20th anniver­sary, she decided to pose nude for US Play­boy magazine

Accord­ing to The Guardian news­pa­per, the famous car­toon char­ac­ter is Playboy’s new cover girl, she will fea­ture the Novem­ber issue of this lad­dish pub­li­ca­tion, includ­ing a three-page spread, pull­out and an inter­view enti­tled ‘The Devil in Marge Simp­son’. The Guardian won­ders what the Simpson’s fans think about it, but what about the Play­boy read­ers. Will they find it funny?

Read the rest of the arti­cle here.

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14.01.10

Plane crazy, by Ub Iwerks

Filed under: Watch — Tags: , , , , — Boris Drenec @ 6:45 pm

Ub Iwerks was a true ani­ma­tion genius work­ing with Walt Dis­ney, This short, made in 1928, it’s the first Mickey Mouse car­toon ever made, Mickey tries to emu­late his hero: Charles Lind­berg, and woo Min­nie with his own home­made airplane.

Char­ac­ters — Mickey Mouse, Min­nie Mouse, Clara­belle Cow
Direc­tor — Walt Dis­ney
Ani­ma­tion — Ub Iwerks, Hugh Har­man, Rudolph Ising
Inkers — Helen Sewell, Lil­lian Dis­ney, Edna Dis­ney
Music — Carl Stalling

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Pigeon: Impossible

Filed under: Watch — Tags: , , — Alex Amelines @ 4:20 pm

This is the tale of Wal­ter, a rookie secret agent faced with a prob­lem sel­dom cov­ered in basic train­ing: what to do when a curi­ous pigeon gets trapped inside your multi-million dol­lar, government-issued nuclear brief­case (as you do).

What started out as a sim­ple test ani­ma­tion, quickly grew into a bold attempt at studio-level CGI film­mak­ing (I know the feel­ing only too well). Empha­sis on solid sto­ry­telling meant that tech­ni­cal con­sid­er­a­tions came sec­ond, which brought up chal­lenges that many short films try to avoid, espe­cially one that was made for less than $10,000 and cre­ated entirely in people’s spare time.

This “epic” short film was directed by Lucas Martell, a free­lance ani­ma­tor and VFX artist. After grad­u­at­ing from Mil­likin Uni­ver­sity he moved to Austin, Texas and began pro­duc­tion on “Pigeon: Impos­si­ble” in the sum­mer of 2004. Believe it or not this is his first ani­ma­tion, and took nearly 5 years to complete.

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06.01.10

Christine Phelan

Filed under: Watch — Tags: , , , , , — Alex Amelines @ 1:52 pm

Lat­est demo reel from Chris­tine Phe­lan, a char­ac­ter ani­ma­tor based in the San Fran­cisco Bay area, fea­tur­ing some of her work at Dou­ble Fine Pro­duc­tions on “Brü­tal Leg­end” (2009), as well as some sequences pro­duced for LucasArts on “Star Wars: The Force Unleashed” (2008).

Her char­ac­ters are full of life, and I’m happy to see that unlike many games, her char­ac­ters don’t seem to have an unbend­able spine. Judg­ing by her hob­bies it looks like the Brü­tal Leg­end job was a per­fect fit for her skills and per­son­al­ity. It wouldn’t sur­prise me if she turns out to also be a Jedi in her spare time.


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30.12.09

Planet Hulk

Filed under: Watch — Tags: , , , — Alex Amelines @ 10:57 am

After being exiled, launched into space by Earth’s heroes, the space­ship that was sup­posed to trans­port the Hulk to an inhab­ited planet, it gets sucked by a worm­hole, which sends him to planet Sakaar. A planet full of unimag­in­able tech­nol­ogy and innu­mer­able alien species. Unfor­tu­nately for the Hulk, the planet is being run by a cor­rupt empire that thrives by oppress­ing its tribes. The Hulk is cap­tured and sold as a slave, becom­ing soon Green Scar, the planet’s might­i­est gladiator.

Planet Hulk arrives on DVD in Feb­ru­ary 2010! The first trailer debuted at San Diego Comic-Con 2009.

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