19.01.10

Character Modelling for Next-Gen Games

Filed under: Watch — Tags: , , , , , , — Alex Amelines @ 9:20 pm

This is an incred­i­bly awe wor­thy DVD course with award win­ning char­ac­ter artist Richard Smith, who has worked on titles such as Star Wars Bat­tle­front 3, Time Split­ters 4, With­out Warn­ing and Haze.

In this DVD, he takes you through mod­el­ling a Next-Gen game char­ac­ter, start­ing with a rough con­cept design and evolv­ing it into a low-res base mesh. Then ZBrush is used to cre­ate fur­ther detail, spe­cially those pesky cloth­ing folds. With all this detail in, the sculp­ture is mod­i­fied using a plu­gin for Maya called Nex. Finally, XNor­mal pro­duces a nor­mal map and is ready to bring into Maya.

This DVD is aimed at artists with a basic under­stand­ing of poly­gon mod­el­ling in Maya, but the tech­niques demon­strated can be applied using almost any other 3D mod­el­ling software.

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15.12.09

CGWorkshops: Maya and Nuke

Filed under: Watch — Tags: , , , , , — Alex Amelines @ 10:19 am

© Lucasfilm Ltd. & ™

There are cur­rently 2 new courses at CGWork­shops open for reg­is­tra­tion: Com­posit­ing in Nuke with Steve Wright and Rig­ging in Maya 1 with Todd Widup. Plus from now until the end of Feb­ru­ary 2010, all CGS mem­bers get 10% dis­count* off all CGWorkshops.

Steve Wright course offers an eight-week intro­duc­tion to Nuke, a pow­er­ful visual effects com­posit­ing pro­gram that is tak­ing the visual effects indus­try by storm. While designed for com­pos­i­tors, this work­shop is also ideal for 3D artists that want to under­stand the Nuke work­flow as it is being inte­grated into mod­ern CGI pro­duc­tion pipelines.

Lead Crea­ture Tech­ni­cal Direc­tor and Maya expert Todd Widup will take you through the ins and outs of rig­ging in Maya 1. This course will take you through many aspects of rig­ging, from writ­ing a check list of what all your rig needs, to opti­mum posi­tion­ing of joints, and finally, work on both script­ing the rig build­ing and the mechan­ics behind the scenes on how to build the rig by hand.

* For new mem­bers the 10% CGWork­shop dis­count becomes effec­tive 24 hours after you have paid your CGS mem­ber­ship payment.

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01.12.09

Animation Course with Jeff Pratt

Filed under: Watch — Tags: , , , , , — Alex Amelines @ 9:48 pm

© Escape Studios

This is another mighty course organ­ised by Escape Stu­dios. The course itself has been devel­oped and taught by Pixar Vet­eran Jeff Pratt. Jeff honed his char­ac­ter ani­ma­tion skills on some of Pixar’s best loved movies includ­ing Toy Story, Mon­sters Inc., Geri’s Game and A Bug’s Life. It begins with a pro­fes­sional intro­duc­tion to all aspects of cre­at­ing CG work using Maya and then move on to look into the core prin­ci­ples of ani­ma­tion, real­is­tic move­ment, weight and tim­ing, which as we all know are the secret of life.

To find out more, visit Escape Studio’s web­site, or con­tact Jason Jen­ner, Escape’s Train­ing Manager.

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07.09.09

Live!Ammunition!

Filed under: Watch — Tags: , — Alex Amelines @ 11:13 pm

Live!Ammunition!

The Rain­dance peeps have orga­nized this course for those of you with an idea for a film, the course has been designed to help you fine tune your film pitch­ing skills. There’s a panel of top British film exec­u­tives (ie the deci­sion mak­ers of the film indus­try). This is like the dragon’s den for film­mak­ers of all sizes. For a fiver you’ll get 2 min­utes to con­vince them that your movie is worth invest­ing in. Some of their past pitches have ended up in the pro­duc­tion line: Meet The Par­ents (1994), 51st State (1995) and Siamese Cop (1996).

If you’re inter­ested head over to Live!Ammunition!, book your place and get the type­writer out (ok the lap­top) but do it, ok?

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25.08.09

Lighting & Rendering course with Jeremy Birn

Filed under: Watch — Tags: , , , — Alex Amelines @ 10:44 pm

© Jeremy Birn

Pixar Tech­ni­cal Direc­tor and author of Dig­i­tal Light­ing & Ren­der­ing, 2nd Edi­tion, Jeremy Birn is back to men­tor stu­dents in Light­ing & Ren­der­ing in Maya. Through­out this work­shop, stu­dents will be mov­ing from intro­duc­tory sub­jects into more ambi­tious top­ics, such as adapt­ing your light­ing designs for Global Illu­mi­na­tion, cre­at­ing new looks in Hyper­shade, opti­miz­ing Men­tal Ray’s ren­der­ing per­for­mance, and work­ing with Image Based Lighting.

Stu­dent num­bers will be strictly lim­ited to 35 places only. For more details and enrol­ment infor­ma­tion go to CG Work­shops
Course Begins: 21 Sep­tem­ber 2009
Course Ends: 15 Novem­ber 2009
Fee: USD $499.00
Reg­is­tra­tion closes: 18 Sep­tem­ber 2009

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