19.01.10

Character Modelling for Next-Gen Games

Filed under: Watch — Tags: , , , , , , — Alex Amelines @ 9:20 pm

This is an incred­i­bly awe wor­thy DVD course with award win­ning char­ac­ter artist Richard Smith, who has worked on titles such as Star Wars Bat­tle­front 3, Time Split­ters 4, With­out Warn­ing and Haze.

In this DVD, he takes you through mod­el­ling a Next-Gen game char­ac­ter, start­ing with a rough con­cept design and evolv­ing it into a low-res base mesh. Then ZBrush is used to cre­ate fur­ther detail, spe­cially those pesky cloth­ing folds. With all this detail in, the sculp­ture is mod­i­fied using a plu­gin for Maya called Nex. Finally, XNor­mal pro­duces a nor­mal map and is ready to bring into Maya.

This DVD is aimed at artists with a basic under­stand­ing of poly­gon mod­el­ling in Maya, but the tech­niques demon­strated can be applied using almost any other 3D mod­el­ling software.

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20.10.09

Storek studio joins FX factory

Filed under: Watch — Tags: , , — Alex Amelines @ 10:43 pm

nVeil © Storek Studio

Noise Indus­tries, devel­oper of visual effects tools for the post­pro­duc­tion and broad­cast mar­kets, announced that new devel­op­ment part­ner, Storek Stu­dio, has released an update to its widely pop­u­lar nVeil video plug-in exclu­sively for the FxFac­tory plat­form. nVeil cre­ates unique kalei­do­scopic visual effects by fil­ter­ing source imagery through vec­tor graphic veils. nVeil’s expand­ing library comes pre­loaded with custom-designed veils and keyframe­able para­me­ters for user cus­tomi­sa­tion. FxFac­tory® pow­ered plug-ins extend the visual effects capa­bil­i­ties of Adobe® After Effects® CS3 / CS4, Apple® Final Cut Stu­dio®, Apple Motion® and Apple Final Cut® Express applications.

The FxFac­tory effects engine and its con­nec­tion to the cre­ative motion graph­ics world is a per­fect fit for us,” said Rich Storek, chief archi­tect, Storek Studio.

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02.09.09

Cinema 4D 11.5 released

Filed under: Watch — Tags: , , , — Alex Amelines @ 10:37 am

maxon

MAXON just unveiled the release 11.5 of CINEMA 4D.

They have added lots of new fea­tures such as improved work­flow, accel­er­ated ren­der engine and an enhanced pic­ture viewer, which lets you com­pare test ren­ders so you can see the result of your pic­ture adjust­ments. C4D now takes full advan­tage ot Snow Leop­ard in Mac and Win­dows 7 in PC.

Their very pop­u­lar MoGraph mod­ule has had a major revamp as well, with inte­grated dynam­ics engine and sev­eral great addi­tions. MoGraph counts with the sup­port of MoDy­nam­ics, which is based on the proven Bul­let physics library and gives you a sim­ple way to cre­ate real­is­tic motion. Now, as well as con­trol­ling cloned objects in all kinds of ways using MoGraph’s pow­er­ful effec­tors, you can add dynam­ics for a more con­vinc­ing realism.

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15.08.09

Voice-O-Matic v3 is now available

Filed under: Watch — Tags: , — Alex Amelines @ 3:37 pm

Voice-O-Matic for 3ds Max

Di-O-Matic has released Voice-O-Matic v3 for use as a lip syn­chro­niza­tion plug-in for Autodesk 3DS Max.

Voice-O-Matic is a pow­er­ful, easy-to-use plug-in which auto­mates the lip syn­chro­niza­tion process for your ani­mated CG char­ac­ters directly in 3ds max. Sim­ply feed a recorded audio file to the plu­gin and it will auto­mat­i­cally gen­er­ate tim­ing and lip posi­tion data for your char­ac­ters. Voice-O-Matic analy­ses the phonemes within an audio file and cre­ates stan­dard keyframes, allow­ing you to quickly tweak results.

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04.08.09

Imageworks out in the open

Filed under: Watch — Tags: , , — Alex Amelines @ 10:00 pm

Rob Bredow CTO at Sony Pictures Imageworks

Rob Bre­dow, CTO of Sony Pic­tures Image­works’ has announced 5 appli­ca­tions to be released as open source: ” This soft­ware can be freely used by large and small stu­dios around the world. We’ve inten­tion­ally cho­sen pop­u­lar non-restrictive licens­ing mod­els to help ensure you have lots of options.

Each of these projects have pas­sion­ate peo­ple behind them who are inter­ested in see­ing the code widely used. We’re into the idea of build­ing small devel­op­ment com­mu­ni­ties around this code. If you’re inter­ested in con­tribut­ing, join the respec­tive mail­ing lists and intro­duce yourself.

Take a moment to famil­iar­ize your­self with Image­works’ open source offer­ings. I hope you find some­thing useful.”

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